Release 108

Take your seat.

Build four shared piles from 1 to 12. Empty your stock first.

START A TABLE

Choose your game

Computer table options

Friends join from their own devices. The host deals when all seats are filled.

HAVE AN INVITATION?

Join your friends

Use the code or invitation link your host shared. Each player needs a separate device.

THE HOUSE RULES

Make a little room to win.

Be the first to empty your stock pile. Build shared piles from 1 to 12, use wild cards wisely, and clear your stock before your opponents.

  1. Start with five. Draw up to five cards at the beginning of your turn. Drawing is automatic.
  2. Build from 1 to 12. Everyone shares four building piles. Start an empty pile with a 1 or a wild, then add the next number in order. A wild becomes the number the pile needs.
  3. Play from three places. Use any hand card, the top of your stock, or the top of one of your four discard piles. Keep playing as long as you like. Stock cards are your priority.
  4. Five gone? Five more. If you play your entire hand onto the building piles, draw five immediately and keep going. Playing a 12 clears that pile. Completed cards are shuffled back in when the draw deck runs out.
  5. Discard to finish. Put one card from your hand onto any of your four discard piles. They don’t need to be in order. Discarding your last hand card ends your turn; it does not grant another hand.
  6. Empty stock wins. The winner receives 25 points, plus 5 for every card left in opponents’ stock piles. Choose a series to carry points between matching games and race to 500, or play just one deal without keeping score.

Playing with partners

At tables of four or six, partners sit opposite each other. You may play from your partner’s stock and discard piles, but never their hand. Both partners’ stocks must be empty to win. Partners’ discard piles stay available after a stock empties.

The first player is chosen randomly for every deal. Turns continue clockwise around the table.

Scoring

The deal winner earns 25 points, plus 5 points for each card left in all opponents' stock piles. Cards left in hands, discard piles, or shared building piles do not count. For example, 12 stock cards left across your opponents gives you 25 + (12 × 5) = 85 points. Other players score no points for that deal.

Series · first to 500: Carry the winner's points into the next deal. The first player or team to reach 500 points or more wins the series. Short and standard deals use the same scoring.

Just this deal: The first player to empty their stock wins; points are not carried into another deal.

Partners: Both teammates must empty their stocks. The winning team earns one shared score: 25 points plus 5 for each stock card left on the opposing team.

At this table

Click to select and then click a glowing building pile, double-click to play on the first matching pile, or drag and drop. A hand card can also be dropped onto your discard pile to end your turn. Escape clears your selection. Undo reverses a play only if it hasn’t revealed a stock card, drawn new cards, cleared a pile, or ended the game. You can also undo your last discard during the three-second pause before a computer starts.

Short game: 10 stock cards each. Standard: 30 each for 2–4 players; 20 each for 5–6. If the deck and recycled cards are exhausted and you have no hand or legal play, the table permits a pass so play can continue.

THAT’S A WRAP
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YOUR SEAT

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