Build four shared piles from 1 to 12. Empty your stock first.
Starting a new computer game replaces your saved deal.
Friends join from their own devices. The host deals when all seats are filled.
Use the code or invitation link your host shared. Each player needs a separate device.
Click a card, then a pile. Double-click to play automatically. Or drag it into place.
Be the first to empty your stock pile. Build shared piles from 1 to 12, use wild cards wisely, and clear your stock before your opponents.
At tables of four or six, partners sit opposite each other. You may play from your partner’s stock and discard piles, but never their hand. Both partners’ stocks must be empty to win. Partners’ discard piles stay available after a stock empties.
The first player is chosen randomly for every deal. Turns continue clockwise around the table.
The deal winner earns 25 points, plus 5 points for each card left in all opponents' stock piles. Cards left in hands, discard piles, or shared building piles do not count. For example, 12 stock cards left across your opponents gives you 25 + (12 × 5) = 85 points. Other players score no points for that deal.
Series · first to 500: Carry the winner's points into the next deal. The first player or team to reach 500 points or more wins the series. Short and standard deals use the same scoring.
Just this deal: The first player to empty their stock wins; points are not carried into another deal.
Partners: Both teammates must empty their stocks. The winning team earns one shared score: 25 points plus 5 for each stock card left on the opposing team.
Click to select and then click a glowing building pile, double-click to play on the first matching pile, or drag and drop. A hand card can also be dropped onto your discard pile to end your turn. Escape clears your selection. Undo reverses a play only if it hasn’t revealed a stock card, drawn new cards, cleared a pile, or ended the game. You can also undo your last discard during the three-second pause before a computer starts.
Short game: 10 stock cards each. Standard: 30 each for 2–4 players; 20 each for 5–6. If the deck and recycled cards are exhausted and you have no hand or legal play, the table permits a pass so play can continue.